206 lines
5.3 KiB
C++
206 lines
5.3 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::treeDataPoint
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Description
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Holds (reference to) pointField. Encapsulation of data needed for
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octree searches.
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Used for searching for nearest point. No bounding boxes around points.
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Only overlaps and calcNearest are implemented, rest makes little sense.
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Optionally works on subset of points.
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SourceFiles
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treeDataPoint.C
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\*---------------------------------------------------------------------------*/
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#ifndef treeDataPoint_H
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#define treeDataPoint_H
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#include "pointField.H"
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#include "treeBoundBox.H"
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#include "linePointRef.H"
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#include "volumeType.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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template<class Type> class indexedOctree;
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/*---------------------------------------------------------------------------*\
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Class treeDataPoint Declaration
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\*---------------------------------------------------------------------------*/
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class treeDataPoint
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{
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// Private data
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const pointField& points_;
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//- Subset of points to work on (or empty)
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const labelList pointLabels_;
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const bool useSubset_;
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public:
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class findNearestOp
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{
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const indexedOctree<treeDataPoint>& tree_;
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public:
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findNearestOp(const indexedOctree<treeDataPoint>& tree);
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void operator()
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(
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const labelUList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& minIndex,
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point& nearestPoint
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) const;
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void operator()
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(
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const labelUList& indices,
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const linePointRef& ln,
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treeBoundBox& tightest,
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label& minIndex,
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point& linePoint,
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point& nearestPoint
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) const;
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};
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class findIntersectOp
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{
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public:
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findIntersectOp(const indexedOctree<treeDataPoint>& tree);
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//- Calculate intersection of triangle with ray. Sets result
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// accordingly
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bool operator()
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(
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const label index,
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const point& start,
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const point& end,
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point& intersectionPoint
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) const;
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};
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// Declare name of the class and its debug switch
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ClassName("treeDataPoint");
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// Constructors
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//- Construct from pointField. Holds reference!
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treeDataPoint(const pointField&);
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//- Construct from subset of pointField. Holds reference!
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treeDataPoint(const pointField&, const labelList&);
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// Member Functions
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// Access
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inline label size() const
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{
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return
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(
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useSubset_
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? pointLabels_.size()
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: points_.size()
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);
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}
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inline const labelList& pointLabels() const
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{
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return pointLabels_;
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}
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const pointField& points() const
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{
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return points_;
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}
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bool useSubset() const
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{
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return useSubset_;
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}
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//- Get representative point cloud for all shapes inside
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// (one point per shape)
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pointField shapePoints() const;
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// Search
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//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
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// Only makes sense for closed surfaces.
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volumeType getVolumeType
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(
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const indexedOctree<treeDataPoint>&,
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const point&
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) const;
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//- Does (bb of) shape at index overlap bb
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bool overlaps
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(
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const label index,
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const treeBoundBox& sampleBb
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) const;
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//- Does shape at index overlap the sphere
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bool overlaps
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(
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const label index,
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const point& centre,
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const scalar radiusSqr
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) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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