135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::pyrMatcher
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Description
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A cellMatcher for pyr cells
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See also
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cellMatcher
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SourceFiles
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pyrMatcher.C
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\*---------------------------------------------------------------------------*/
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#ifndef pyrMatcher_H
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#define pyrMatcher_H
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#include "cellMatcher.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class pyrMatcher Declaration
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\*---------------------------------------------------------------------------*/
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class pyrMatcher
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:
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public cellMatcher
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{
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// Static data members
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//- Constants for this shape
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static const label vertPerCell;
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static const label facePerCell;
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static const label maxVertPerFace;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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pyrMatcher(const pyrMatcher&);
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//- Disallow default bitwise assignment
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void operator=(const pyrMatcher&);
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public:
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// Constructors
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//- Construct null
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pyrMatcher();
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//- Destructor
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~pyrMatcher();
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// Member Functions
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virtual label nVertPerCell() const
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{
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return vertPerCell;
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}
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virtual label nFacePerCell() const
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{
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return facePerCell;
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}
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virtual label nMaxVertPerFace() const
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{
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return maxVertPerFace;
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}
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virtual label faceHashValue() const;
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virtual bool faceSizeMatch(const faceList&, const labelList&) const;
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virtual bool matchShape
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(
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const bool checkOnly,
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const faceList& faces,
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const labelList& faceOwner,
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const label celli,
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const labelList& myFaces
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);
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virtual bool isA(const primitiveMesh& mesh, const label celli);
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virtual bool isA(const faceList&);
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virtual bool matches
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(
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const primitiveMesh& mesh,
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const label celli,
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cellShape& shape
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);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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