Corrected the geometry directory name from "triSurface" to "geometry". Resolves bug-report https://bugs.openfoam.org/view.php?id=2529
382 lines
12 KiB
C++
382 lines
12 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::searchableSurface
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Description
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Base class of (analytical or triangulated) surface.
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Encapsulates all the search routines. WIP.
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Information returned is usually a pointIndexHit:
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- bool : was intersection/nearest found?
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- point : intersection point or nearest point
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- index : unique index on surface (e.g. triangle for triSurfaceMesh)
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SourceFiles
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searchableSurface.C
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\*---------------------------------------------------------------------------*/
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#ifndef searchableSurface_H
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#define searchableSurface_H
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#include "pointField.H"
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#include "boundBox.H"
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#include "typeInfo.H"
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#include "runTimeSelectionTables.H"
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#include "pointIndexHit.H"
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#include "linePointRef.H"
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#include "objectRegistry.H"
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#include "volumeType.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class objectRegistry;
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class mapDistribute;
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class treeBoundBox;
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/*---------------------------------------------------------------------------*\
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Class searchableSurface Declaration
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\*---------------------------------------------------------------------------*/
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class searchableSurface
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:
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public regIOobject
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{
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// Private data
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const word name_;
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boundBox bounds_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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searchableSurface(const searchableSurface&);
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//- Disallow default bitwise assignment
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void operator=(const searchableSurface&);
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public:
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//- Runtime type information
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TypeName("searchableSurface");
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// Declare run-time constructor selection table
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// For the dictionary constructor
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declareRunTimeSelectionTable
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(
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autoPtr,
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searchableSurface,
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dict,
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(
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const IOobject& io,
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const dictionary& dict
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),
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(io, dict)
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);
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//- Class used for the read-construction of
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// PtrLists of searchableSurface.
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class iNew
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{
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IOobject& io_;
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public:
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iNew(IOobject& io)
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:
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io_(io)
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{}
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autoPtr<searchableSurface> operator()(Istream& is) const
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{
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word surfaceType(is);
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word readName(is);
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dictionary dict(is);
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autoPtr<IOobject> namedIO(io_.clone());
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namedIO().rename(readName);
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return searchableSurface::New(surfaceType, namedIO(), dict);
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}
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};
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// Constructors
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searchableSurface(const IOobject& io);
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//- Clone
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virtual autoPtr<searchableSurface> clone() const
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{
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NotImplemented;
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return autoPtr<searchableSurface>(nullptr);
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}
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// Selectors
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//- Return a reference to the selected searchableSurface
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static autoPtr<searchableSurface> New
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(
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const word& surfaceType,
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const IOobject& io,
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const dictionary& dict
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);
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//- Destructor
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virtual ~searchableSurface();
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// Member Functions
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//- Return const reference to boundBox
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const boundBox& bounds() const
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{
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return bounds_;
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}
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//- Return non-const access to the boundBox to allow it to be set.
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boundBox& bounds()
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{
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return bounds_;
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}
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//- Names of regions
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virtual const wordList& regions() const = 0;
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//- Whether supports volume type below
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virtual bool hasVolumeType() const = 0;
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//- Range of local indices that can be returned
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virtual label size() const = 0;
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//- Range of global indices that can be returned
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virtual label globalSize() const
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{
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return size();
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}
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//- Get representative set of element coordinates
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// Usually the element centres (should be of length size()).
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virtual tmp<pointField> coordinates() const = 0;
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//- Get bounding spheres (centre and radius squared), one per element.
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// Any point on element is guaranteed to be inside.
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virtual void boundingSpheres
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(
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pointField& centres,
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scalarField& radiusSqr
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) const = 0;
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//- Get the points that define the surface.
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virtual tmp<pointField> points() const = 0;
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//- Does any part of the surface overlap the supplied bound box?
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virtual bool overlaps(const boundBox& bb) const = 0;
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// Single point queries.
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////- Calculate nearest point on surface. Returns
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//// - bool : any point found nearer than nearestDistSqr
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//// - label: relevant index in surface
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//// - label: region in surface
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//// - point: actual nearest point found
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//virtual pointIndexHit findNearest
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//(
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// const point& sample,
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// const scalar nearestDistSqr
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//) const = 0;
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//
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////- Calculate nearest point on edge. Returns
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//// - bool : any point found nearer than nearestDistSqr
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//// - label: relevant index in surface
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//// - label: region in surface
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//// - point: actual nearest point found
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//virtual pointIndexHit findNearestOnEdge
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//(
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// const point& sample,
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// const scalar nearestDistSqr
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//) const = 0;
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//
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////- Find nearest to segment. Returns
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//// - bool : any point found?
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//// - label: relevant index in shapes
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//// - label: region in surface
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//// - point: actual nearest point found
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//// sets:
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//// - tightest : bounding box
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//// - linePoint : corresponding nearest point on line
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//virtual pointIndexHit findNearest
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//(
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// const linePointRef& ln,
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// treeBoundBox& tightest,
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// point& linePoint
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//) const = 0;
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//
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////- Find nearest intersection of line between start and end.
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//virtual pointIndexHit findLine
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//(
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// const point& start,
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// const point& end
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//) const = 0;
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//
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////- Find any intersection of line between start and end.
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//virtual pointIndexHit findLineAny
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//(
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// const point& start,
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// const point& end
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//) const = 0;
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// Multiple point queries. When surface is distributed the index
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// should be a global index. Not done yet.
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virtual void findNearest
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(
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const pointField& sample,
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const scalarField& nearestDistSqr,
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List<pointIndexHit>&
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) const = 0;
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//- Find the nearest locations for the supplied points to a
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// particular region in the searchable surface.
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virtual void findNearest
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(
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const pointField& samples,
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const scalarField& nearestDistSqr,
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const labelList& regionIndices,
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List<pointIndexHit>& info
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) const
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{
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findNearest(samples, nearestDistSqr, info);
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}
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//- Find first intersection on segment from start to end.
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// Note: searchableSurfacesQueries expects no
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// intersection to be found if start==end. Is problem?
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virtual void findLine
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(
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>&
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) const = 0;
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//- Return any intersection on segment from start to end.
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virtual void findLineAny
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(
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const pointField& start,
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const pointField& end,
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List<pointIndexHit>&
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) const = 0;
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//- Get all intersections in order from start to end.
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virtual void findLineAll
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(
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const pointField& start,
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const pointField& end,
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List<List<pointIndexHit>>&
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) const = 0;
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//- From a set of points and indices get the region
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virtual void getRegion
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(
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const List<pointIndexHit>&,
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labelList& region
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) const = 0;
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//- From a set of points and indices get the normal
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virtual void getNormal
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(
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const List<pointIndexHit>&,
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vectorField& normal
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) const = 0;
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//- Determine type (inside/outside) for point. unknown if
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// cannot be determined (e.g. non-manifold surface)
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virtual void getVolumeType
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(
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const pointField&,
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List<volumeType>&
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) const = 0;
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//- Find nearest, normal and region. Can be overridden with
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// optimised implementation
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virtual void findNearest
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(
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const pointField& sample,
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const scalarField& nearestDistSqr,
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List<pointIndexHit>&,
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vectorField& normal,
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labelList& region
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) const;
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// Other
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//- Set bounds of surface. Bounds currently set as list of
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// bounding boxes. The bounds are hints to the surface as for
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// the range of queries it can expect. faceMap/pointMap can be
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// set if the surface has done any redistribution.
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virtual void distribute
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(
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const List<treeBoundBox>&,
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const bool keepNonLocal,
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autoPtr<mapDistribute>& faceMap,
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autoPtr<mapDistribute>& pointMap
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)
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{}
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//- WIP. Store element-wise field.
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virtual void setField(const labelList& values)
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{}
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//- WIP. From a set of hits (points and
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// indices) get the specified field. Misses do not get set. Return
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// empty field if not supported.
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virtual void getField(const List<pointIndexHit>&, labelList& values)
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const
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{
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values.clear();
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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