now possible with level-sets as well as planes. Removed tetPoints class as this wasn't really used anywhere except for the old tet-cutting routines. Restored tetPointRef.H to be consistent with other primitive shapes. Re-wrote tet-overlap mapping in terms of the new cutting. |
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| .. | ||
| mesh | ||
| miscellaneous | ||
| parallelProcessing | ||
| postProcessing | ||
| preProcessing | ||
| surface | ||
| thermophysical | ||