zero: Added cast to float and double for consistent scalar and floatScalar initialization and assignment to 0
Zero: New global instance of zero for simple and efficient initialization and assigment of primitives to 0
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1 changed files with 26 additions and 1 deletions
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@ -36,6 +36,8 @@ SourceFiles
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#ifndef zero_H
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#define zero_H
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#include "label.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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@ -51,15 +53,38 @@ public:
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zero()
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{}
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//- Return 0 for label
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inline operator label() const
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{
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return 0;
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}
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//- Return 0 for float
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inline operator float() const
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{
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return 0;
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}
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//- Return 0 for double
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inline operator double() const
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{
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return 0;
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}
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};
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// Global zero
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static const zero Zero;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "zeroI.H"
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#include "zeroI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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