OpenFOAM-4.x/src/meshTools/searchableSurface/triSurfaceMesh.H

301 lines
8.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::triSurfaceMesh
Description
IOoject and searching on triSurface
Note: when constructing from dictionary has optional parameters:
- scale : scaling factor.
- tolerance : relative tolerance for doing intersections
(see triangle::intersection)
- minQuality: discard triangles with low quality when getting normal
SourceFiles
triSurfaceMesh.C
\*---------------------------------------------------------------------------*/
#ifndef triSurfaceMesh_H
#define triSurfaceMesh_H
#include "treeBoundBox.H"
#include "searchableSurface.H"
#include "objectRegistry.H"
#include "indexedOctree.H"
#include "treeDataTriSurface.H"
#include "treeDataPrimitivePatch.H"
#include "treeDataEdge.H"
#include "EdgeMap.H"
#include "triSurface.H"
#include "triSurfaceRegionSearch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class triSurfaceMesh Declaration
\*---------------------------------------------------------------------------*/
class triSurfaceMesh
:
public searchableSurface,
public objectRegistry, // so we can store fields
public triSurface,
public triSurfaceRegionSearch
{
private:
// Private member data
//- Optional min triangle quality. Triangles below this get
// ignored for normal calculation
scalar minQuality_;
//- Search tree for boundary edges.
mutable autoPtr<indexedOctree<treeDataEdge>> edgeTree_;
//- Names of regions
mutable wordList regions_;
//- Is surface closed
mutable label surfaceClosed_;
// Private Member Functions
////- Helper: find instance of files without header
//static word findRawInstance
//(
// const Time&,
// const fileName&,
// const word&
//);
//- Check file existence
static const fileName& checkFile
(
const fileName& fName,
const fileName& objectName
);
//- Helper function for isSurfaceClosed
static bool addFaceToEdge
(
const edge&,
EdgeMap<label>&
);
//- Check whether surface is closed without calculating any permanent
// addressing.
bool isSurfaceClosed() const;
//- Steps to next intersection. Adds smallVec and starts tracking
// from there.
static void getNextIntersections
(
const indexedOctree<treeDataTriSurface>& octree,
const point& start,
const point& end,
const vector& smallVec,
DynamicList<pointIndexHit, 1, 1>& hits
);
//- Disallow default bitwise copy construct
triSurfaceMesh(const triSurfaceMesh&);
//- Disallow default bitwise assignment
void operator=(const triSurfaceMesh&);
public:
//- Runtime type information
TypeName("triSurfaceMesh");
// Constructors
//- Construct from triSurface
triSurfaceMesh(const IOobject&, const triSurface&);
//- Construct read.
triSurfaceMesh(const IOobject& io);
//- Construct from IO and dictionary (used by searchableSurface).
// Dictionary may contain a 'scale' entry (eg, 0.001: mm -> m)
triSurfaceMesh
(
const IOobject& io,
const dictionary& dict
);
//- Destructor
virtual ~triSurfaceMesh();
//- Clear storage
void clearOut();
// Member Functions
//- Move points
virtual void movePoints(const pointField&);
//- Demand driven construction of octree for boundary edges
const indexedOctree<treeDataEdge>& edgeTree() const;
// searchableSurface implementation
virtual const wordList& regions() const;
//- Whether supports volume type below. I.e. whether is closed.
virtual bool hasVolumeType() const;
//- Range of local indices that can be returned.
virtual label size() const
{
return triSurface::size();
}
//- Get representative set of element coordinates
// Usually the element centres (should be of length size()).
virtual tmp<pointField> coordinates() const;
//- Get bounding spheres (centre and radius squared). Any point
// on surface is guaranteed to be inside.
virtual void boundingSpheres
(
pointField& centres,
scalarField& radiusSqr
) const;
//- Get the points that define the surface.
virtual tmp<pointField> points() const;
// Does any part of the surface overlap the supplied bound box?
virtual bool overlaps(const boundBox& bb) const;
virtual void findNearest
(
const pointField& sample,
const scalarField& nearestDistSqr,
List<pointIndexHit>&
) const;
virtual void findNearest
(
const pointField& sample,
const scalarField& nearestDistSqr,
const labelList& regionIndices,
List<pointIndexHit>&
) const;
virtual void findLine
(
const pointField& start,
const pointField& end,
List<pointIndexHit>&
) const;
virtual void findLineAny
(
const pointField& start,
const pointField& end,
List<pointIndexHit>&
) const;
//- Get all intersections in order from start to end.
virtual void findLineAll
(
const pointField& start,
const pointField& end,
List<List<pointIndexHit>>&
) const;
//- From a set of points and indices get the region
virtual void getRegion
(
const List<pointIndexHit>&,
labelList& region
) const;
//- From a set of points and indices get the normal
virtual void getNormal
(
const List<pointIndexHit>&,
vectorField& normal
) const;
//- Determine type (inside/outside/mixed) for point. unknown if
// cannot be determined (e.g. non-manifold surface)
virtual void getVolumeType
(
const pointField&,
List<volumeType>&
) const;
// Other
//- WIP. Store element-wise field.
virtual void setField(const labelList& values);
//- WIP. From a set of hits (points and
// indices) get the specified field. Misses do not get set.
virtual void getField(const List<pointIndexHit>&, labelList&) const;
// regIOobject implementation
bool writeData(Ostream&) const
{
NotImplemented;
return false;
}
//- Write using given format, version and compression
virtual bool writeObject
(
IOstream::streamFormat fmt,
IOstream::versionNumber ver,
IOstream::compressionType cmp
) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //