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Class Foam::radiation::radiativeIntensityRay Description Radiation intensity for a ray in a given direction SourceFiles radiativeIntensityRay.C \*---------------------------------------------------------------------------*/ #ifndef radiativeIntensityRay_H #define radiativeIntensityRay_H #include "absorptionEmissionModel.H" #include "blackBodyEmission.H" #include "sootModel.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace radiation { // Forward declaration of classes class fvDOM; /*---------------------------------------------------------------------------*\ Class radiativeIntensityRay Declaration \*---------------------------------------------------------------------------*/ class radiativeIntensityRay { public: static const word intensityPrefix; private: // Private data //- Refence to the owner fvDOM object const fvDOM& dom_; //- Reference to the mesh const fvMesh& mesh_; //- Absorption/emission model const absorptionEmissionModel& absorptionEmission_; //- Black body const blackBodyEmission& blackBody_; //- Total radiative intensity / [W/m2] volScalarField I_; //- Total radiative heat flux on boundary volScalarField Qr_; //- Incident radiative heat flux on boundary volScalarField Qin_; //- Emitted radiative heat flux on boundary volScalarField Qem_; //- Direction vector d_; //- Average direction vector inside the solid angle vector dAve_; //- Theta angle scalar theta_; //- Phi angle scalar phi_; //- Solid angle scalar omega_; //- Number of wavelengths/bands label nLambda_; //- List of pointers to radiative intensity fields for given wavelengths PtrList ILambda_; //- Global ray id - incremented in constructor static label rayId; //- My ray Id label myRayId_; // Private Member Functions //- Disallow default bitwise copy construct radiativeIntensityRay(const radiativeIntensityRay&); //- Disallow default bitwise assignment void operator=(const radiativeIntensityRay&); public: // Constructors //- Construct form components radiativeIntensityRay ( const fvDOM& dom, const fvMesh& mesh, const scalar phi, const scalar theta, const scalar deltaPhi, const scalar deltaTheta, const label lambda, const absorptionEmissionModel& absEmmModel_, const blackBodyEmission& blackBody, const label rayId ); //- Destructor ~radiativeIntensityRay(); // Member functions // Edit //- Update radiative intensity on i direction scalar correct(); //- Initialise the ray in i direction void init ( const scalar phi, const scalar theta, const scalar deltaPhi, const scalar deltaTheta, const scalar lambda ); //- Add radiative intensities from all the bands void addIntensity(); // Access //- Return intensity inline const volScalarField& I() const; //- Return const access to the boundary heat flux inline const volScalarField& Qr() const; //- Return non-const access to the boundary heat flux inline volScalarField& Qr(); //- Return non-const access to the boundary incident heat flux inline volScalarField& Qin(); //- Return non-const access to the boundary emmited heat flux inline volScalarField& Qem(); //- Return const access to the boundary incident heat flux inline const volScalarField& Qin() const; //- Return const access to the boundary emmited heat flux inline const volScalarField& Qem() const; //- Return direction inline const vector& d() const; //- Return the average vector inside the solid angle inline const vector& dAve() const; //- Return the number of bands inline scalar nLambda() const; //- Return the phi angle inline scalar phi() const; //- Return the theta angle inline scalar theta() const; //- Return the solid angle inline scalar omega() const; //- Return the radiative intensity for a given wavelength inline const volScalarField& ILambda(const label lambdaI) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace radiation } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #include "radiativeIntensityRayI.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //