/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Class
Foam::solidParticle
Description
Simple solid spherical particle class with one-way coupling with the
continuous phase.
SourceFiles
solidParticleI.H
solidParticle.C
solidParticleIO.C
\*---------------------------------------------------------------------------*/
#ifndef solidParticle_H
#define solidParticle_H
#include "particle.H"
#include "IOstream.H"
#include "autoPtr.H"
#include "interpolationCellPoint.H"
#include "contiguous.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class solidParticleCloud;
/*---------------------------------------------------------------------------*\
Class solidParticle Declaration
\*---------------------------------------------------------------------------*/
class solidParticle
:
public particle
{
// Private data
//- Size in bytes of the fields
static const std::size_t sizeofFields_;
//- Diameter
scalar d_;
//- Velocity of parcel
vector U_;
public:
friend class Cloud;
//- Class used to pass tracking data to the trackToFace function
class trackingData
:
public particle::TrackingData
{
// Interpolators for continuous phase fields
const interpolationCellPoint& rhoInterp_;
const interpolationCellPoint& UInterp_;
const interpolationCellPoint& nuInterp_;
//- Local gravitational or other body-force acceleration
const vector& g_;
public:
// Constructors
inline trackingData
(
solidParticleCloud& spc,
const interpolationCellPoint& rhoInterp,
const interpolationCellPoint& UInterp,
const interpolationCellPoint& nuInterp,
const vector& g
);
// Member functions
inline const interpolationCellPoint& rhoInterp() const;
inline const interpolationCellPoint& UInterp() const;
inline const interpolationCellPoint& nuInterp() const;
inline const vector& g() const;
};
// Constructors
//- Construct from components
inline solidParticle
(
const polyMesh& mesh,
const vector& position,
const label cellI,
const label tetFaceI,
const label tetPtI,
const scalar d,
const vector& U
);
//- Construct from Istream
solidParticle
(
const polyMesh& mesh,
Istream& is,
bool readFields = true
);
//- Construct and return a clone
virtual autoPtr clone() const
{
return autoPtr(new solidParticle(*this));
}
//- Factory class to read-construct particles used for
// parallel transfer
class iNew
{
const polyMesh& mesh_;
public:
iNew(const polyMesh& mesh)
:
mesh_(mesh)
{}
autoPtr operator()(Istream& is) const
{
return autoPtr
(
new solidParticle(mesh_, is, true)
);
}
};
// Member Functions
// Access
//- Return diameter
inline scalar d() const;
//- Return velocity
inline const vector& U() const;
// Tracking
//- Move
bool move(trackingData&, const scalar);
// Patch interactions
//- Overridable function to handle the particle hitting a patch
// Executed before other patch-hitting functions
bool hitPatch
(
const polyPatch&,
trackingData& td,
const label patchI,
const scalar trackFraction,
const tetIndices& tetIs
);
//- Overridable function to handle the particle hitting a
// processorPatch
void hitProcessorPatch
(
const processorPolyPatch&,
trackingData& td
);
//- Overridable function to handle the particle hitting a wallPatch
void hitWallPatch
(
const wallPolyPatch&,
trackingData& td,
const tetIndices&
);
//- Overridable function to handle the particle hitting a polyPatch
void hitPatch
(
const polyPatch&,
trackingData& td
);
//- Transform the physical properties of the particle
// according to the given transformation tensor
virtual void transformProperties(const tensor& T);
//- Transform the physical properties of the particle
// according to the given separation vector
virtual void transformProperties(const vector& separation);
//- The nearest distance to a wall that
// the particle can be in the n direction
virtual scalar wallImpactDistance(const vector& n) const;
// I-O
static void readFields(Cloud& c);
static void writeFields(const Cloud& c);
// Ostream Operator
friend Ostream& operator<<(Ostream&, const solidParticle&);
};
template<>
inline bool contiguous()
{
return true;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "solidParticleI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //