solver { type Newmark; } // It is necessary to iterate for the Newmark solver nIter 2; bodies { pendulum { type rigidBody; mass 1; centreOfMass (0 -1 0); inertia (0.001 0 0 0.001 0 0.001); parent root; transform (1 0 0 0 1 0 0 0 1) (0 0 0); joint { type Rs; } } }