107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::wedgePointPatch
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Description
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Wedge front and back plane patch.
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SourceFiles
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wedgePointPatch.C
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\*---------------------------------------------------------------------------*/
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#ifndef wedgePointPatch_H
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#define wedgePointPatch_H
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#include "facePointPatch.H"
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#include "wedgePolyPatch.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class wedgePointPatch Declaration
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\*---------------------------------------------------------------------------*/
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class wedgePointPatch
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:
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public facePointPatch
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{
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// Private data
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//- Local reference cast into the symmetryPlane patch
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const wedgePolyPatch& wedgePolyPatch_;
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public:
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//- Runtime type information
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TypeName(wedgePolyPatch::typeName_());
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// Constructors
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//- Construct from polyPatch
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wedgePointPatch
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(
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const polyPatch& patch,
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const pointBoundaryMesh& bm
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);
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// Member Functions
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//- Return the constraint type this pointPatch implements.
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virtual const word& constraintType() const
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{
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return type();
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}
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//- Accumulate the effect of constraint direction of this patch
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virtual void applyConstraint
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(
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const label pointi,
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pointConstraint&
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) const;
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//- Return symmetry plane normal
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const vector& n() const
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{
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return wedgePolyPatch_.n();
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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