OpenFOAM-2.4.x/src/OpenFOAM/meshes/pointMesh/pointPatches/constraint/wedge/wedgePointPatch.H
2014-06-03 14:42:39 +01:00

107 lines
2.9 KiB
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
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Class
Foam::wedgePointPatch
Description
Wedge front and back plane patch.
SourceFiles
wedgePointPatch.C
\*---------------------------------------------------------------------------*/
#ifndef wedgePointPatch_H
#define wedgePointPatch_H
#include "facePointPatch.H"
#include "wedgePolyPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class wedgePointPatch Declaration
\*---------------------------------------------------------------------------*/
class wedgePointPatch
:
public facePointPatch
{
// Private data
//- Local reference cast into the symmetryPlane patch
const wedgePolyPatch& wedgePolyPatch_;
public:
//- Runtime type information
TypeName(wedgePolyPatch::typeName_());
// Constructors
//- Construct from polyPatch
wedgePointPatch
(
const polyPatch& patch,
const pointBoundaryMesh& bm
);
// Member Functions
//- Return the constraint type this pointPatch implements.
virtual const word& constraintType() const
{
return type();
}
//- Accumulate the effect of constraint direction of this patch
virtual void applyConstraint
(
const label pointi,
pointConstraint&
) const;
//- Return symmetry plane normal
const vector& n() const
{
return wedgePolyPatch_.n();
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //