Bug fixing in vector transformation using localAxesRotation Adding constructor for localAxesRotation class.
228 lines
6.6 KiB
C++
228 lines
6.6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2014 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::localAxesRotation
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Description
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A local coordinate rotation.
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The cell based rotational field can be created in two ways:
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1) Each rotational tensor is defined with two vectors (dir and e3)
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where dir = cellC - origin and e3 is the rotation axis.
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Per each cell an axesRotation type of rotation is created
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(cylindrical coordinates)
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\verbatim
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localAxesRotation
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{
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type localAxes;
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e3 (0 0 1);
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}
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\endverbatim
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2) The rotational tensor field is provided at construction
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\*---------------------------------------------------------------------------*/
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#ifndef localAxesRotation_H
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#define localAxesRotation_H
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#include "point.H"
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#include "vector.H"
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#include "coordinateRotation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class localAxesRotation Declaration
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\*---------------------------------------------------------------------------*/
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class localAxesRotation
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:
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public coordinateRotation
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{
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// Private data
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//- AutoPtr to transformation tensor
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autoPtr<tensorField> Rptr_;
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//- Origin of the coordinate system
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point origin_;
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//- Rotation axis
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vector e3_;
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// Private members
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//- Init transformation tensor field
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void init(const objectRegistry& obr);
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public:
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//- Runtime type information
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TypeName("localAxesRotation");
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// Constructors
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//- Construct from dictionary and objectRegistry
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localAxesRotation(const dictionary&, const objectRegistry&);
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//- Construct from dictionary and objectRegistry
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localAxesRotation
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(
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const objectRegistry&,
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const vector& axis,
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const point& origin
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);
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//- Construct from dictionary
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localAxesRotation(const dictionary&);
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//- Construct from tensor Field
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localAxesRotation(const tensorField&);
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//- Return clone
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autoPtr<localAxesRotation> clone() const
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{
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return autoPtr<localAxesRotation>(new localAxesRotation(*this));
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}
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//- Destructor
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virtual ~localAxesRotation()
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{}
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// Member Functions
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//- Reset rotation to an identity rotation
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virtual void clear();
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//- Update the rotation for a list of cells
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virtual void updateCells(const polyMesh& mesh, const labelList& cells);
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//- Return local-to-global transformation tensor
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virtual const tensor& R() const
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{
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notImplemented("const tensor& localAxesRotation::R() const");
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return tensor::zero;
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}
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//- Return global-to-local transformation tensor
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virtual const tensor& Rtr() const
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{
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notImplemented("const tensor& localAxesRotation::Rtr() const");
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return tensor::zero;
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}
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//- Return local Cartesian x-axis
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virtual const vector e1() const
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{
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notImplemented("const tensor& localAxesRotation::e1() const");
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return vector::zero;
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}
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//- Return local Cartesian y-axis
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virtual const vector e2() const
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{
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notImplemented("const tensor& localAxesRotation::e2() const");
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return vector::zero;
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}
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//- Return local Cartesian z-axis
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virtual const vector e3() const
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{
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return e3_;
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}
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virtual const tensorField& Tr() const
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{
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return Rptr_();
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}
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//- Transform vectorField using transformation tensor field
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virtual tmp<vectorField> transform(const vectorField& st) const;
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//- Transform vector using transformation tensor
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virtual vector transform(const vector& st) const;
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//- Inverse transform vectorField using transformation tensor field
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virtual tmp<vectorField> invTransform(const vectorField& st) const;
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//- Inverse transform vector using transformation tensor
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virtual vector invTransform(const vector& st) const;
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//- Return if the rotation is uniform
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virtual bool uniform() const
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{
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return false;
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}
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//- Transform tensor field using transformation tensorField
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virtual tmp<tensorField> transformTensor(const tensorField& st) const;
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//- Transform tensor using transformation tensorField
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virtual tensor transformTensor(const tensor& st) const;
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//- Transform tensor sub-field using transformation tensorField
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virtual tmp<tensorField> transformTensor
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(
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const tensorField& st,
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const labelList& cellMap
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) const;
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//- Transform vectorField using transformation tensorField and return
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// symmetrical tensorField
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virtual tmp<symmTensorField> transformVector
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(
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const vectorField& st
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) const;
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//- Transform vector using transformation tensor and return
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// symmetrical tensor (R & st & R.T())
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virtual symmTensor transformVector(const vector& st) const;
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// Write
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//- Write
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virtual void write(Ostream&) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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